AMD could have a cunning plan to cut the cost of its future graphics cards


Darren Allan

04 January 2021

Or at least ensure that they don’t become even more expensive…


(Image credit: Future)

AMD’s graphics cards

could be very different in the future, switching to use a multi-chip module (MCM) design, at least according to a freshly spotted patent.

highlighted the discovery of the patent by hardware leaker @davideneco25320 on Twitter, and it’s an interesting read for sure, providing a potential glimpse of how AMD is set to shift its GPU design in order to keep a lid on spiralling graphics card prices, and better compete with Nvidia (

and indeed Intel for that matter


The broad idea, in simple terms, is to use MCM or multiple chips (‘chiplets’) on one board – as AMD already does with its

Ryzen processors

– as opposed to the current monolithic (single chip) design.

The move to MCM could confer a number of benefits in terms of ensuring better yields as graphics cards become more and more powerful, and their design becomes more demanding to figure out and implement while being able to keep costs down suitably. As we’ve seen in recent times, GPUs, or certainly the more powerful ones, have already become eye-wateringly expensive.

However, there are serious issues in making the change to an MCM model in terms of the way graphics cards work, but the AMD patent outlines how to tackle these thorny problems.

New way forward

The main stumbling blocks with an MCM design lie in the fact that games are programmed specifically to work with a single GPU, so this new way of doing things – which is effectively using multiple GPUs on a single board – is problematic in that respect. And it’s also a tricky matter to implement parallel workloads across multiple chiplets anyway, while keeping memory content in sync across them.

AMD’s solution in the patent is to hook up these GPU chiplets via a high bandwidth passive crosslink, with one of these chiplets being the primary GPU, as it were, with that directly connected to the CPU – meaning the processor (and OS) would see the graphics card as just a single (monolithic) entity in terms of coding software or games for it.

Furthermore, to try and tackle the aforementioned memory content issues, each GPU chiplet would have its own last-level cache, and these would be connected in a way to ensure coherency across all the chiplets.

When might this new design actually happen? It is feasible that AMD could be looking to MCM technology for next-gen RDNA 3 graphics cards, but that could be optimistic, and perhaps further down the line – maybe RDNA 4 – would be a more likely prospect.

This is all so much guesswork at this point, of course, and we can’t read too much into a single patent anyway. These kind of design concepts are often exploratory or experimental in nature, after all.

But it does show the direction AMD intends to travel in, or is at least seriously considering, while casting a light on potential solutions to the major drawbacks that traditional monolithic designs are beset with. As we head further into the future, these kind of graphics cards could be increasingly difficult to manufacture while keeping yields at a palatable enough level (or in other words, keeping costs down).

AMD isn’t the only firm thinking this way, as you might expect, with Nvidia exploring the use of MCM itself for Hopper graphics cards, rumor has it, and indeed Intel with Xe HP Arctic Sound. Remember that Intel is

expected to compete

with Nvidia and AMD in the

heavyweight gaming arena this year

with the launch of its Xe-HPG card.

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